Session 1 (12/21/14): After departing from Stavian's Hold and fellow Skeleton Farmer Brando, Arnhelm and Malfin travel for weeks through the passes and dells of the World's Edge Mountains to their next assignment, at Faldamont. Curious early winter storms hold up their progress, but they at long last arrive to meet with Scarpa and some local townsfolk. They are here to investigate a series of disappearances, mostly involving tourists and traders who make up the location's lifesblood, as a popular spot for hikers, prospectors and mountain climbers to stage their expeditions. Scarpa departs shortly after the meeting, but introduces them to another new recruit, Klarita Gallows. They also take on a local, eccentric boy, son of the grave digger...Lors Vidditch, who knows the region. He leads them to a possible center of the disturbance, the Orelord's Sepulcher, where the remains of a local Bearded noble Marcian Alberthaw are located. They are set upon by ectoplasmic wolves, and realize quite quickly that necromany is afoot. Heavily damaged, they return to Faldamont before exploring the Sepulcher further. Here, amidst some stocking, shopping and resting, they learn that the local wizard Helhyke's former apprentice Archimede Sleed might have something to do with the foul goings on in the community...
NPCs
Beggins (human male): A local hired guard at Faldamont, may have been responsible for letting in some undead creatures during his watch.
Blochy (dwarf male): Dour dwarven smith in Faldamont, doesn't seem to take well to hippies and other musical types, does not seem to like Lors, the local boy.
Gruenor (human male): Short, square-jawed man wearing spectacles, he runs a clothing shop in Faldamont and seems very persistent in making all prospective customers look the best they can.
Gruklik (mongrelman male): Mongrelman who serves as the doorman for the wizard Helhyke, who is generally absent from his tower at Faldamont. Claims to have been a slave previously, and also desires to become his master's apprentice. Befriends Arnhelm when the cleric investigates the tower.
Novitiate Droff (human male): A balding, broad man who wears a pair of steel shoulderguards over some substantial robes. He's a follower of the god Torag, and constantly on the lookout for those who would convert over to the faith and make donations.
Scobb (human male): A local hired guard at Faldamont, may have been responsible for letting in some undead creatures during his watch.
Strom Vidditch (human male): Father/uncle (or both?) of Lors Vidditch, and a local grave digger and caretaker of numerous cemetery lots around Faldamont. Spearheads the movement to hire on the Skeleton Farm to deal with the disappearances that are affecting trade and tourism in the town.